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LINK: Adventurer Conqueror King & Non Vancian Magic

The Vancian magic system has been much maligned over the years. What would you replace it with? Vancian Magic is seen by many to be one of the hallmarks of D&D style gaming. It is of course only one way of many to do RPG magic, and in point of fact many later editions of D&D […]

Yoon-Suin is released on PDF (from the Monsters and Manuals Blog)

From Monsters and Manuals: Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin – a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty. Buying it for sure. Read more

Creighton Broadhurst: What Old School Means to Me

There’s been a lot of thought and discussion in recent years about the Old School style of game play. For me, this is best embodied by 1st and 2nd edition Dungeons and Dragons . I’m a huge fan of the Old School style of play, but I love the […] Click here to view original […]

Review: Mutant Year Zero on Stargazer’s World

Haven’t read it yet myself, but I’m defintitely into the Mutant Wasteland vibe. Totally working on a heavy metal setting inspired by the mayhem of these “B” movies and stuff like Brutal Legend. Mutant Year Zero is one of the games that took me completely by surprise. I faintly remember that I read that Modiphius […]

On an Analysis of 1st Edition Treasure Hoards

More about treasure. Treasure, treasure, treasure. Because an awesome team of people pay me to write blog posts , I had the honor and opportunity this week to go through the first edition monster manual and index every monster with its appropriate treasure type, to determine what the treasure types mean and how they work […]

Review of the 5e Player’s Handbook (Classes)

Still haven’t had a chance to play 5e. Interesting stuff here though. I thought I could bang out a quick review of the 5e PHB as I did with the Monster Manual, but there is just far too much ground to cover. So I’ll give you my take on the classes first. I am happy […]

The Druid Class, Part One

I like Druids. The Druid Class, Part One Now that I’ve said all I can think to say on the Bard class , let’s break down the Druid – a class most often defined in its contrast to the Cleric. Like the Bard, the Druid’s history goes back to OD&D – but […] Click here […]

Save vs. Simplicity: my conversion/ reversion to classic saving throws in D&D and a new rules set

Over on aerden-dnd.blogspot.com, there is a brief discussion of saving throws. My DnD style game is basically on the fly modified Lamentations of the Flame Princess, which is the conclusion the author of this piece as well. I find instant death of saving throws to be pretty amusing, most of the time. Work commitments have […]

STRANGE GRAINS – D&Difying ‘The Art Of Not Being Governed’

I found this article compelling. 2. Language and writing are actual treasures that you can actually seize and if you do then that people loses that language and loses that writing. It’s a high level treasure and to either take or return a language from or to a people is a high-level quest. “Thus precious […]

4 Overlooked Classic TSR Modules You Should Run

Great article found over on Creighton Broadhurst’s blog. As gamers we have a great shared history of classic adventures. Everyone’s heard of the Temple of Elemental Evil and the Keep on the Borderlands. (In fact, it is thought Keep on the Borderlands may be the most played adventure of all time). However, TSR released hundreds […]