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Dinosaurs Fuck Off – Goblin Punch

New Post from Goblin Punch So settings have a prehistory–the stuff that happened way before the common era.  They’re usually either:(a) tediously enumerated with faux-mythology, or(b) just sort of ignored, and assumed to be the same as Vanilla EarthBoth of them are fine, but there’s a lot of fertile ground between those two fence posts.None […]

Isles of the Dead: Twine Edition – Goblin Punch

New Post from Goblin Punch Remember when I entered the One-Page Dungeon Contest with a dungeon that was meant to be run after a TPK?A fellow named David Sky has made it into a Twine game.  You can play it >HERE<It’s pretty great except you don’t get to tease Hans and as far as I can […]

The Dustwind and the Zaris Malgunnun – Goblin Punch

New Post from Goblin Punch I started writing Centerra setting info back in 2010.  One of the first things I wrote were these places: the Dustwind and the Zaris Malgannum.  You can tell its from an early source because ‘Dustwind’ is sort of a stupid name (see also: Underdark).  August 20th, 2010 to be precise.’Zaris […]

Party Sheets – Goblin Punch

New Post from Goblin Punch Player characters have a state composed of many variables.  Hit points remaining, inventory, saves, etc.  All of this is reflected in the character sheet.A player-facing character sheet: it helps with feelings of ownership, allows players to make informed decisions quickly, and potentially teaches some of the game mechanics.The Party SheetLike […]

The Four-Chambered Mountain – Goblin Punch

New Post from Goblin Punch Vaboola spent the first half of her brief career searching for the smallest discrete unit of undeath.When her labors yielded nothing, she exiled herself, perhaps as a form of repentance, perhaps as a type of new beginning.For many years, she was forgotten.  When letters finally began to arrive, it was learned […]

The Castle at the End of the World, Part 2 – Goblin Punch

New Post from Goblin Punch How Windows WorkThere are a lot of windows in this dungeon, even in places where it wouldn’t make sense to put a window (between two dungeon room, for example).  Look out a window and you might see a sunny field, despite being five levels down in this architectural orgy.The windows […]

The Castle at the End of the World – Goblin Punch

New Post from Goblin Punch Based on a dream I had last night.  Apparently, it is a Rich007OverviewThe world has drowned.  It seems to have drowned long ago.There only thing left is a castle.  It is a broken thing, worn smooth by the tender ministrations of the ocean.  It sits atop a jumbled pile, […]

PLANTS: Monsters, Spells, Items – Goblin Punch

New Post from Goblin Punch So I’m writing a plant-themed dungeon.I’ve never written something so strongly-themed before.  It just seems cheesy.  Lava dungeon with fire monsters.  Snowy mountain with ice monsters and slippery floors.I’m having more fun with it than I thought I would.  There’s plenty of diversity in plants.What is This Post?I’m going to […]

Moon City – Goblin Punch

New Post from Goblin Punch Still thinking about my Zelda-inspired dungeon campaign.  (Here are six of the dungeons.)The OSR seems to use cities as part of the adventure injection process.  They’re full of hooks (or at least, intrusive things that are difficult to ignore), adversaries, tax-collectors, thieves, and escaped basilisks.  Cities tend to be uneasy places, only […]