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Discovering Dungeon Moon: Base Camp – Papers and Pencils

New Post from Papers and Pencils The surface of Dungeon Moon is divided into six mile hexes. This is a literally true thing in the world of the game. Characters can travel to the little 3 foot walls which divide each hex from its neighbor. Unlike a natural planetary body with a gradually curved surface, […]

Developing a Setting: My Trouble with Dungeon Moon – Papers and Pencils

New Post from Papers and Pencils In my experience the success of a campaign is inversely proportional to how much thought I put into the setting before play begins. When I’m gearing up for session 1 of a new game I have two basic priorities: To come up with a central conceit which is wild […]

Looking Back at “The Standing Stone” by John D. Rateliff – Papers and Pencils

New Post from Papers and Pencils The early 2000s were not a great time for D&D adventure modules. Not many were even published compared to the volume of splatty rule supplements WotC was pumping out every month. Only a few left any kind of lasting impression on me. Of those which did, this is by […]

Play Reports for Fuck the King of Space – Papers and Pencils

New Post from Papers and Pencils For the past year I’ve been maintaining private play reports for Fuck the King of Space, same way I’ve always done for ORWA. They’re dry, soulless things intended strictly for my own records. None the less, I’d always intended to create a section of the site where I posted […]

Gourd Growths – Papers and Pencils

New Post from Papers and Pencils Everyone who spends time near the River Stush has to deal with them. They are the price locals pay for rich soil and plentiful fishing. A nuisance, yes, but no more so than floods, earthquakes, malaria, or any other objectively terrible thing humans have gotten used to. The few […]

Magic Words 2 – Papers and Pencils

New Post from Papers and Pencils It has always disappointed me that more players don’t pursue creating their own spells. Encouraging them to do so was the impetus for Magic Words, a system I created back in 2015 and have been using ever since. It remains my most notable mechanical contribution to the OSR. In […]

The Core Mechanic of D&D – Papers and Pencils

New Post from Papers and Pencils Learning to play D&D is more a study of philosophy than it is of rulebooks. Character classes, and saving throws, and combat mechanics are all just subsystems for resolving edge cases. The core mechanic of the game is conversation. Specifically, a Three Step Conversation. 1. The referee describes an […]

Advice for Running Long-Term Campaigns Online – Papers and Pencils

New Post from Papers and Pencils The other day, all-around likeable dude Chris Wilson sent me a message: “I know you’ve been running a successful Google hangouts campaign for awhile now, and I was just wondering if you have any advice for me to get a similar campaign started?” This isn’t something I’d ever really […]

Final Fantasy 7 – Papers and Pencils

New Post from Papers and Pencils When the idea that I might want to make tabletop games first wormed its way into my brain, I set myself two goals. I wanted to make an RPG based on Metal Gear Solid; and I wanted to make an RPG based on Final Fantasy 7. Neither of these […]

A Second Look at Hacking, Clerics, & Socializing – Papers and Pencils

New Post from Papers and Pencils Often, I write a post as a means of working through an idea for the first time. Forcing myself to explain the idea gets my thoughts in order. Later, the idea develops further through play, and within a few sessions the rules I’m using are markedly different from what […]