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The Legend of Zelda Adventure System – Papers and Pencils

New Post from Papers and Pencils In 2012 I had a head full of dreams and a blog full of dumb filler posts that nobody should ever subject themselves to. That said, the seven people who did read my blog back then might remember the couple months I spent bloviating about a game called LOZAS. […]

Magic Words suck. Here’s Magic in the Moment. – Papers and Pencils

New Post from Papers and Pencils Fighters are good at fighting. Their core mechanic is the same attack and damage roll used by every other class and creature. To do the thing they are good at they roll a d20, add some bonuses, and compare the result to a target number. This bare-bones framework has […]

Discovering Dungeon Moon: What is a God? – Papers and Pencils

New Post from Papers and Pencils Most of my games share a nebulous theology. There are vague deific entities who feed on human devotion. They perform miracles as a way of planting seeds for later harvest. I don’t put energy into crafting gods as agents in their own right because that pretty much never comes […]

D&D Christmas Carols: Here Comes an Owl Bear – Papers and Pencils

New Post from Papers and Pencils Merry Christmas to all who celebrate it! I hope you’ve had a lovely morning because it’s time for my annual humiliation. I think the lyrics came together real well this year. I’m either getting the hang of this, or I’m hitting that first Dunning Kruger peak. You be the […]

Discovering Dungeon Moon: What is Treasure? – Papers and Pencils

New Post from Papers and Pencils Way back in September I set out to write a big ol’ series about my old Dungeon Moon setting. I got as far as writing an introduction, and a bit about settlements before the site intrusion happened and I had to shut everything down. Now that we’re back, I’d […]

Discovering Dungeon Moon: Base Camp – Papers and Pencils

New Post from Papers and Pencils The surface of Dungeon Moon is divided into six mile hexes. This is a literally true thing in the world of the game. Characters can travel to the little 3 foot walls which divide each hex from its neighbor. Unlike a natural planetary body with a gradually curved surface, […]

Developing a Setting: My Trouble with Dungeon Moon – Papers and Pencils

New Post from Papers and Pencils In my experience the success of a campaign is inversely proportional to how much thought I put into the setting before play begins. When I’m gearing up for session 1 of a new game I have two basic priorities: To come up with a central conceit which is wild […]

Looking Back at “The Standing Stone” by John D. Rateliff – Papers and Pencils

New Post from Papers and Pencils The early 2000s were not a great time for D&D adventure modules. Not many were even published compared to the volume of splatty rule supplements WotC was pumping out every month. Only a few left any kind of lasting impression on me. Of those which did, this is by […]

Play Reports for Fuck the King of Space – Papers and Pencils

New Post from Papers and Pencils For the past year I’ve been maintaining private play reports for Fuck the King of Space, same way I’ve always done for ORWA. They’re dry, soulless things intended strictly for my own records. None the less, I’d always intended to create a section of the site where I posted […]