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Neural Networks of Carcosa – The Scones Alone

New Post from The Scones Alone Something I did for fun over the weekend:Found a workbook for easily creating a text-generating neural network: https://minimaxir.com/2018/05/text-neural-networks/Took a plaintext dump of the hex contents from LotFP’s Carcosa.Massaged the text to make it a little better for neural network processing (make everything lowercase, remove punctuation, remove numbers, etc.)Trained the neural […]

"Into the Odd" is "Left 4 Dead" – The Scones Alone

New Post from The Scones Alone There was a discussion today on the Into the Odd Discord about how to describe “generic” Critical Damage and recovery. What do you tell players happened to their characters when they fail a STR save? What exactly do their allies do to get them back on their feet?My response […]

A Red & Pleasant Land, Part 9: Ballroom Blitz – The Scones Alone

New Post from The Scones Alone More bare minimum note taking. Prep Time Quickly drawn and populated map for the Interior area where the Loach is being held captive. Consulted hex contents in the HexPop! notebook for ideas. Players Gor Orben – Amazon, “She is Gor” Borus Bleeve – Borus the one-handed. Borus the hand collector. Borus of the two […]

A Red & Pleasant Land, Part 7: Blood sewers are the worst sewers – The Scones Alone

New Post from The Scones Alone Falling behind on these campaign logs again. A couple sessions behind at this point, so probably a couple rapid posts of these before the events all leave my head. Prep Time The biggest bit of prep was my autogenerated campaign notebook. This was the first session after I got it delivered, […]

Use Critical Damage to make your critters memorable – The Scones Alone

New Post from The Scones Alone Earlier today, I answered a similar, Into the Odd related question asked on both G+ and /r/osr. The question was, basically, how to go about converting old school, B/X style creatures to ItO. My answer echoed earlier advice I’d heard from Chris McDowall — don’t sweat the numbers. Make your […]

A Red & Pleasant Land, Part 6: Go Team Vampire! – The Scones Alone

New Post from The Scones Alone Work on HexPop! is moving along. More of the UI clicky bits can be clicked. More and more of the necessary input can be inputted. Learning several new technologies at once — Javascript, Electron, React, Redux, Semantic UI — is quite a mind and time drain. But excited and […]

UI Mockup for Instant Notebook Generator – The Scones Alone

New Post from The Scones Alone The instant hexcrawl notebook generator application project thingy now has a mockup for its user interface. It also has a (temporary?) name, so I can stop saying “instant hexcrawl notebook generator application project thingy”. HexPop!Because it populates hexes. And it’s very excited about that fact. Get it.Just a mockup right now […]

My Campaign Notebook Has Arrived – The Scones Alone

New Post from The Scones Alone So this finally came in the mail Seen here with my well-worn copy of A Red & Pleasant LandThe auto-populated notebook for my AR&PL campaign. So excited to finally have the results of my work in my hands. So how does it look? Players in my campaign: Spoilers Ahead! Really happy with how […]

Quest for the ultimate auto-populating campaign notebook – The Scones Alone

New Post from The Scones Alone I continue to think on my goal for the hex content auto-populating thingy I’ve been working on. My immediate, personal need has been met. I have a nicely laid-out notebook of 1200 randomly generated hex/square contents for my A Red & Pleasant Land campaign being printed and shipped to me. […]

A Red & Pleasant Land, Part 5: Leveling Up – The Scones Alone

New Post from The Scones Alone Prep timeNot much. The campaign has gotten back to a low-prep, “I can run this on auto-pilot” place. One of the best things about A Red & Pleasant Land and many other OSR books is their at-the-table usability.I sketched up a couple dungeons just-in-case and just-for-fun.I also solved the problem […]