Developing a Setting: My Trouble with Dungeon Moon – Papers and Pencils

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In my experience the success of a campaign is inversely proportional to how much thought I put into the setting before play begins. When I’m gearing up for session 1 of a new game I have two basic priorities: To come up with a central conceit which is wild enough to be memorable, and open … Continue reading Developing a Setting: My Trouble with Dungeon Moon →…

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