Tag Archives: Damage

DUNGEON MIX: Slaves of Meteor Fortress – Basic Red

New Post from Basic Red The slavers of Coulche have become weak and can be driven from polite society with a well-placed dagger. A small team has been instructed by a neighboring ruler to do just that.orYou are abolitionists feared across the Coulche’s borders for the force of your zeal. You have hopes to liberate […]

Dueling Rules for Into the Odd – The Scones Alone

New Post from The Scones Alone EDIT Re-written and re-posted to remove endorsements of unworthy people.EDIT 2 I had a chance to use these rules in a recent game. They really worked! Clever selection of actions allowed one of my players to defeat an opponent who — stat-wise — absolutely out-ranked him. The amounts selected for the […]

Dueling Rules for Into the Odd – The Scones Alone

New Post from The Scones Alone In a recent campaign log, I mentioned that I was unhappy with the Into the Odd dueling rules that I made up mid-game. The always awesome Anne @ DIY & Dragons left a comment helpfully pointing me towards a set of OSR dueling rules by the excitingly excellent Emmy Allen @ […]

"Into the Odd" is "Left 4 Dead" – The Scones Alone

New Post from The Scones Alone There was a discussion today on the Into the Odd Discord about how to describe “generic” Critical Damage and recovery. What do you tell players happened to their characters when they fail a STR save? What exactly do their allies do to get them back on their feet?My response […]

Use Critical Damage to make your critters memorable – The Scones Alone

New Post from The Scones Alone Earlier today, I answered a similar, Into the Odd related question asked on both G+ and /r/osr. The question was, basically, how to go about converting old school, B/X style creatures to ItO. My answer echoed earlier advice I’d heard from Chris McDowall — don’t sweat the numbers. Make your […]