Tag Archives: Death

Barbarians the Ruined Earth: Episode 2- The Terror of Isotope, Part 1 – Wrath of Zombie

New Post from Wrath of Zombie Session 2 The ACTUAL Beginning While last session was a fun time, it was more of an introduction to Barbarians and shit than actually having an impact on the campaign. We began with the group rolling up characters and I introduced them to their village of Craterton.  A small […]

Further Design Thoughts on Spells for The Sorcerer Class of Barbarians of the Ruined Earth, Updated Rules, and Some New Art – Wrath of Zombie

New Post from Wrath of Zombie Last week I posted the new spellcasting rules for Barbarians of the Ruined Earth. After the initial conversations with my wife and her thoughts/concerns regarding the original alternative magic system I had written for the Sorcerer class, I took a step back and asked myself a few questions. What […]

The Sorcerer Spell Casting for Barbarians of the Ruined Earth – Wrath of Zombie

New Post from Wrath of Zombie Recently I’ve started running Barbarians of the Ruined Earth for my Rochester group. We are four sessions in and everyone seems to be having a blast thus far. Hopefully someday I’ll have time to do a quick summary of the sessions, but who knows. After the second session, my […]

The Sorcerer Spell Casting for Barbarians of the Ruined Earth – Wrath of Zombie

New Post from Wrath of Zombie Recently I’ve started running Barbarians of the Ruined Earth for my Rochester group. We are four sessions in and everyone seems to be having a blast thus far. Hopefully someday I’ll have time to do a quick summary of the sessions, but who knows. After the second session, my […]

How To Design Death – Goblin Punch

New Post from Goblin Punch From a game design standpoint, the purpose of a Death and Dismemberment Table is four-fold. Death Table as Death DealerWhen players start Losing The Game, the Death Table delivers the most final punishment the game offers: death.  It is probably the most obvious knobs a game designer has when they want […]