Moon City – Goblin Punch

New Post from Goblin Punch Still thinking about my Zelda-inspired dungeon campaign.  (Here are six of the dungeons.)The OSR seems to use cities as part of the adventure injection process.  They’re full of hooks (or at least, intrusive things that are difficult to ignore), adversaries, tax-collectors, thieves, and escaped basilisks.  Cities tend to be uneasy places, only […]