Tag Archives: Strength

Tossers – Basic Red

New Post from Basic Red WHAT ARE YOU LAUGHING AT?!So Tossers are also called Hucksters, Fastballers, Throwmeos, and Motherchuckers. And they are in all respects FIGHTERS with one step better HD than normal in your game. In all other respects they are Fighters.EXCEPTThey are proficient with no conventional weapons. They are proficient exclusively in found, […]

Dueling Rules for Into the Odd – The Scones Alone

New Post from The Scones Alone EDIT Re-written and re-posted to remove endorsements of unworthy people.EDIT 2 I had a chance to use these rules in a recent game. They really worked! Clever selection of actions allowed one of my players to defeat an opponent who — stat-wise — absolutely out-ranked him. The amounts selected for the […]

XXR Micro Edition – Basic Red

New Post from Basic Red Dwarf PioneerThief/Specialist ScoutHalfling HunterYou can gain the benefits of a laborer (+1 to Strength or Constitution), a scholar (+1 to Intelligence or Wisdom), or a rascal (+1 to Charisma or Dexterity). You can pick a job and gain the social benefits and pay from that job for as long as […]

Dueling Rules for Into the Odd – The Scones Alone

New Post from The Scones Alone In a recent campaign log, I mentioned that I was unhappy with the Into the Odd dueling rules that I made up mid-game. The always awesome Anne @ DIY & Dragons left a comment helpfully pointing me towards a set of OSR dueling rules by the excitingly excellent Emmy Allen @ […]

Converting A Red & Pleasant Land Bestiary to Into the Odd – The Scones Alone

New Post from The Scones Alone A little while back on the Into the Odd Discord server, I shared out my notes on converting the bestiary from A Red & Pleasant Land for use with Into the Odd or Electric Bastionland. I’ve done a little cleanup since then — a few additional stats, resized to fit on two […]

Twenty Quick Questions: Rules for my AR&PL Campaign – The Scones Alone

New Post from The Scones Alone Entering the new year, I’ve been thinking a lot about ways to improve my campaign. Figured I could start by nailing down some rules/rulings that I’ve been waffling on. So let’s answer Brendan S’s old list of 20 quick rules questions! 1. Ability scores generation method?Roll for ability scores. 3d6 each, […]

DIY RPG Productions Rules Development Notes- Thoughts on Ability Scores and Modifiers – Wrath of Zombie

New Post from Wrath of Zombie AI knew I wanted my system to be easily hackable, OSR-inspired/based, and could handle running D&D (and the like) modules with little change or thought.  In the main book I will be keeping the six stats most of us are all used to: Strength, Dexterity, Constitution, Intelligence, Wisdom, and […]

I’ve Got That Zelda Feeling, Whoa oh oh Yeah… – Wrath of Zombie

New Post from Wrath of Zombie Legend of Zelda: Breath of the Wild is one of the best games I’ve played in a decade, if not ever.  The game rewards exploration and experimentation with weapons, abilities, items, etc. that I haven’t really seen in another game.   Anyways, I could gush on the game all day- […]

Door Wizard – Goblin Punch

New Post from Goblin Punch Back when the True Elves ran things, the world was both bigger and closer together.They had grabbed Space, bundled it up, and bound it into knots.  Everything was near everything else, and distance was as meaningless as maps.  They rarely bothered to learn where something was, since everything was just on […]

The Haunted West – Dungeon of Signs

New Post from Dungeon of Signs You know you want this in your Boot Hill Game…A few days ago I got to play a game of Boot Hill using the 2nd, 1979, edition (which are very similar to the 1975 1st edition in its little brown book) of what can best be described as a […]